Coca-Cola Creations: Halloween

Packaging · Campaign · Motion

Year

'25

Role

Campaign Concept · Packaging · Motion Direction · Web

Tools

Illustrator · Photoshop · Firefly · Nano Banana · Luma Ray · After Effects · Vercel

A self-initiated campaign concept for Coca-Cola Creations three Halloween-edition flavors with a visual system built to scale across packaging, retail, and motion. The brief I set myself: make a seasonal product feel genuinely collectible, not just themed.

Three flavors. One campaign system. Built across packaging, motion, and a scroll-driven microsite.

Challenge

Coca-Cola’s brand equity is built on instant recognizability and consistency. The challenge was to explore a darker, seasonal expression for Halloween without diluting the core brand or relying on novelty-driven design.

The goal was to introduce a limited-edition experience that felt collectible and immersive — while remaining unmistakably Coca-Cola across packaging, retail, and digital environments.

Studio product visualization exploring materiality, condensation, and shelf-ready realism across the flavor system.

Approach

The campaign runs across three layers — packaging, retail, and a scroll-driven microsite — designed as a single visual system, not three separate deliverables.

Phantom Vanilla

Campaign & Flavor System

Each flavor is a distinct character — ghost, jack-o'-lantern, witch — given its own color and illustration treatment while sharing the same structural language. Variation without fragmentation.

  • Phantom Vanilla

  • Midnight Marmalade

  • Witch’s Potion

Midnight Marmalade (Top), Witch’s Potion (Bottom)

Packaging Design

Satin black aluminum, condensation texture, color-keyed script for each flavor. The cans are designed to read clearly in both low-light retail and high-contrast digital — the same visual decision working in two environments simultaneously.

Surface detail — satin black finish, seasonal graphic, condensation texture.

Retail & Digital Experience

The retail concept puts the campaign atmosphere into the shelf environment — low-light, dramatic, product-forward. The announcement video and scroll microsite extend the same visual language into motion and digital.


Built in vanilla HTML, CSS, and JS — the same directed-AI workflow as Ryse. Scroll-driven, GSAP/Lenis, deployed to Vercel.

Outcome

The result is a cohesive seasonal campaign that extends Coca-Cola Creations into a collectible Halloween experience.

Three flavors with a visual system that scales — from can to shelf to screen. The self-initiated brief tested whether a seasonal product launch could feel coherent across packaging, retail, motion, and web.


Challenge

Coca-Cola’s brand equity is built on instant recognizability and consistency. The challenge was to explore a darker, seasonal expression for Halloween without diluting the core brand or relying on novelty-driven design.

The goal was to introduce a limited-edition experience that felt collectible and immersive — while remaining unmistakably Coca-Cola across packaging, retail, and digital environments.

Studio product visualization exploring materiality, condensation, and shelf-ready realism across the flavor system.

Approach

The campaign runs across three layers — packaging, retail, and a scroll-driven microsite — designed as a single visual system, not three separate deliverables.

Phantom Vanilla

Campaign & Flavor System

Each flavor is a distinct character — ghost, jack-o'-lantern, witch — given its own color and illustration treatment while sharing the same structural language. Variation without fragmentation.

  • Phantom Vanilla

  • Midnight Marmalade

  • Witch’s Potion

Midnight Marmalade (Top), Witch’s Potion (Bottom)

Packaging Design

Satin black aluminum, condensation texture, color-keyed script for each flavor. The cans are designed to read clearly in both low-light retail and high-contrast digital — the same visual decision working in two environments simultaneously.

Surface detail — satin black finish, seasonal graphic, condensation texture.

Retail & Digital Experience

The retail concept puts the campaign atmosphere into the shelf environment — low-light, dramatic, product-forward. The announcement video and scroll microsite extend the same visual language into motion and digital.

Packaging Design Details

Built in vanilla HTML, CSS, and JS — the same directed-AI workflow as Ryse. Scroll-driven, GSAP/Lenis, deployed to Vercel.

Outcome

The result is a cohesive seasonal campaign that extends Coca-Cola Creations into a collectible Halloween experience.

Three flavors with a visual system that scales — from can to shelf to screen. The self-initiated brief tested whether a seasonal product launch could feel coherent across packaging, retail, motion, and web.

2025

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